Wonder Tea is a collection of visual novels. Each novel is independent, there are different plots, characters, and settings each time. The mascot fox Tia is common for each novel, she is the owner of a café situated in between worlds. Tia is collecting stories and telling them to her clients.
A mobile F2P visual novel game that offers players a new experience in an established genre.
iOS, Android, design, content, writing, translating, illustrations
w-tea.com

Tia – a mascot, she is
representing a product.
We have created a character constructor, written music, and developed our own system of creating backgrounds, especially for Wonder Tea.
The first launch starts with the app presentation: mascot Tia leads the user through displays and is showing the whole functionality.




A technical
Solution
The Arrive team started the development from a Flutter framework. But later, this option didn’t satisfy us and we wrote a new core for the whole system and used a Ren’Py for the novels.
A character’s
constructor
In order to boost the development process, we have created a constructor where two artists can create about 10 to 15 characters per month.
We have our asset library, where we are adding all the unique pieces of the characters. Later, they can be used again.
The constructor was initially planned, as we knew that content support is the most important thing in this product. The constructor allows to boost the character creation process and saves the same quality level.
A background
creation process
Creating a background from scratch is taking too much time. We have created our own system using neural networks and collage. We have divided all the backgrounds into two groups – the main ones (they have more screen time) and the secondary ones.
The creation of a main background starts with sketching, then is added a blocking of all the background, then the background is modeled in a 3D, eventually, there are detailed drawings, textures, and details.
The method of drawing secondary backgrounds is not the same: there is a collage, neural network, and post-processing. Thus the same artist can do all the backgrounds within the deadline.


As mobile devices have different display proportions, we have created the backgrounds in a square format. This allows us not to worry about black frames appearing on some devices. Also, we do not need to adjust the backgrounds for each display solution.


Monetization
In the Wonder Tea project we have created a store where users can buy coins or activate promotional codes.
We have implemented a promo code system, in order to monetize a project on the markets, where users have difficulties with mobile Store payments.
We have implemented several scenarios of monetization and interest, such as: Piggi bank, premium stories, paid plot changes, chapter access timer, and a subscription.

a daily reward.




User’s interest
To boost users' passion for Wonder Tea, we have added the possibility to collect art and biographies of the characters.


We pay special attention to social functions. Each player has his personal account, where one can keep an eye on the gaming process and learn about his achievements.
This has a good influence on the users’ interest for the app. Users can share their achievements on social media and has a free ad.

Music and lights
There are 28 music compositions for the three novels. Each track was created for a concrete event and location. We were using live instruments:
First three genres
Unlike the other apps which had only one unfinished story, we have prepared three stories: «Cheerleader witches», «Pinewood» and «Spirit Island». This was possible thanks to the experience of our team.


We have developed and designed a product, as well as its systems and support tools, and are proposing our experience to our clients.
Technical Director
Vladimir Glotov
Project Manager
Tatyana Ridel
Producer
Dmitriy Karmanov
Translator
Aleksandra Tolmats
Narrative Designer
and Screenwriter
Polina Vilimok
Ulyana Haustova
Art Director
Roman Beno
Artists Lead
Polina Beno
Product Analyst
Paul Sankov
Artists
Elena Sobchenko
Elizaveta Kozlova
Anastasia Konovalova
Anna Bystrova
Designers
Igor Melnik
Yaroslav Artamonov
Ann Shmal
Sound Designer
Maxim Karakov
Motion Designer
Marta Shostak
Motion
and Animation Lead
Elena Shutova
Technical
and Marketing Writer
Aleksey Nimandov
Concept
Roman Beno
Dmitriy Karmanov
Polina Beno
Frontend Developer
Vladimir Terentev
QA Engineer
Petr Saraikin
Developers
Sergei Goryunov
Andrei Laidus
Head of Company
Yaroslav Pankov
Head of Marketing
Artem Bezmenov